Shakedown hawaii characters1/24/2024 Which is fun in its own right, but also, the way the camera works, I was always running into cop cars or cops. It shoots a wave a hot-air at people, that miraculously kills them.īut if you’re not careful, the cops will always be after you. ![]() Rocket Launcher will also do that and is way more fun. There’s also the funtime of causing mass mayhem with a variety of weapons! Grab some grenades and blow every car up. Or if you find a Steamroller or Monster Truck, you can destroy everything in your way, to move faster. You can steal cars, and just drive down sidewalks, or the middle of the streets and plow cars out of the way. So it’s a top down view, and it works wonders for the game. The game plays like old school Grand Theft Auto. Luckily the gameplay makes up for the lack of story and character development. Never questions things, and is always okay with everything he’s told to do. “Go kill these people, or destroy this building.” Where he always responds “Yes Boss!”. Then Al is as two dimensional as they come. Then talks to the CEO about going to live with his mom when life gets hard. Then when that plan doesn’t work, Scooter finds another way. You go out, and try to get “gangsta cred” now and again. Scooter just wants to be a famous rapper, and will do anything to get be one. Then the other characters playable characters are basic as well. The biggest “villain” is a legitimate business man, who doesn’t want you around because you’re shady. You don’t turn into Scrooge or The Grinch, where you realize that you should be nice and your heart grows three sizes. Then it gets repeated ad nauseum for the entire story. Do a mission, the CEO sees a business tactic that is underhanded, he gets angry, then does the same thing by employing these tactics himself. But about half of the way through the “story”, I got bored of the repetitive nature. Messed up, but fun nonetheless.Either way, you play a douchebag, surrounded by douchebags, doing terrible things in order to get ahead. That’s where the game shines: even though your character’s walking speed is a slow as molasses, picking a car and running over pedestrians or shooting everything around you with a rifle is fun. There is also a free roaming mode that throws you into the world just to wreak as much havoc as possible. There are lots of minigames and methods to acquire money, as the game becomes very open after just a few mandatory missions. There are over two hundred buildings to explore and most of them can be purchased. The game’s map is surprisingly large for a 2D sandbox and there is plenty to do. Thankfully, it borrows one key aspect from the Grand Theft Auto series: it’s really fun to just fool around in the city. In fact, if Shakedown: Hawaii were a more linear game, I would easily consider it a disaster. The missions themselves are not charming not difficult. ![]() It’s all about raising hell to destroy other companies all while acquiring new firms of your own. Sadly, that’s how the game works to the very end. After the fourth of fifth time that you hear you grumpy old fart of a protagonist rant about how pathetic the whole Uber philosophy is, you start craving for the game to throw a different joke at you. The plot of the game is funny at first, but it gets tiresome pretty quickly. You’ll see the same joke being repeated ten billion times throughout the game. Instead of modernizing your assets to what our society wants, your task is to either raise hell for the competition or buy businesses for your brand new empire, usually by extorting them and forcing them to accept your buyout proposal. For obvious reasons, in a world where Uber, Amazon, and Netflix reign supreme, you’re nearly going bankrupt. You’re a mogul that used to make a fortune on video rentals, VHS sales, and taxi services. Shakedown: Hawaii does something completely different: it relies constantly on one single joke: you’re old, your mind is stuck in the past, and you’ll do whatever it takes for society around you not to modernize itself.Įverything revolves around this schtick. Rampage relied heavily on pop culture references, nods to classic video games and cameos by indie favorites such as Steve from Minecraft. That doesn’t mean that both games share the same atmosphere, however. Instead of chiptunes, Shakedown opts for a fantastic synthwave soundtrack as well. While Retro City Rampage went for an 8-bit aesthetic, Shakedown climbs one extra step on the ladder and goes for a SNES-esque 16-bit visual style. Just like its predecessor, this game tries to recreate the top-down shenanigans of the first two Grand Theft Auto games with a retro coat of paint. Shakedown: Hawaii is the successor to Retro City Rampage, an indie darling released in 2012 to critical and commercial acclaim.
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